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1. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Suggestion: Add the selected object to the system compass Keywords: UI, navigation Notes: It would be extremely handy if the selected object would appear in the system compass around the capacitor. It would allow to judge where I would align to w...
- by Klingon Admiral - at 2014.11.27 17:37:00
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2. Sticky:[Rhea] Small Beam Lasers - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: The end result is +20% DPS, unchanged Cap/s, more alpha strike, slightly lower effective range with shortrange ammo and slightly more effective range with longrange ammo. Shouldn't it be a 25% Damage increase, as 1.5/1.2 ...
- by Klingon Admiral - at 2014.11.27 17:06:53
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3. Mystery code from the CE box.. Are we actually getting anything? - in EVE General Discussion [original thread]
Dave Stark wrote: Annah Gerber wrote: Dave Stark wrote: the rorqual skin? Are we actually going to get it then? I heard people only assumed we were going to get it. unless i misunderstood them at fanfest, they said all the mystery cod...
- by Klingon Admiral - at 2014.05.06 11:44:00
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4. t2 BPO's need to go if we're truly going to make things equa... - in Player Features and Ideas Discussion [original thread]
I predict that the impact of T2 BPO on any T2 item with a somewhat wide use is negligible, as their numbers are very limited and, even if they are copied non-stop, can probable not even nearly keep up with the flow of invention T2 BPCs. Most of t...
- by Klingon Admiral - at 2014.05.04 09:51:00
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5. Bring back the old crucifier hull - in Player Features and Ideas Discussion [original thread]
The problem I have with the Crucifier hull is that it looks like a fat Executioner or Slicer.
- by Klingon Admiral - at 2014.03.03 13:00:00
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6. Sticky:[Rubicon 1.x] New way of acquiring the Astero, Stratios and Nest... - in Player Features and Ideas Discussion [original thread]
Can you please break The Anomaly 3/3 again, so that all spawns are faction spawns? :D Seriously though, good change, and I say that as a highsec-person.
- by Klingon Admiral - at 2014.01.31 15:44:00
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7. Sticky:Dev blog: The Art of Rubicon 1.1 - in EVE Information Portal [original thread]
Why are Amarr stations grey? =/
- by Klingon Admiral - at 2014.01.30 15:00:00
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8. Sticky:Dev blog: The Art of Rubicon 1.1 - in EVE Information Portal [original thread]
I think you have somewhat overdone the amount of small debris , the borders of the debris field look far too well defined.
- by Klingon Admiral - at 2014.01.30 03:45:00
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9. Equilibrium of Mankind (Caldari/Amarr) - in Player Features and Ideas Discussion [original thread]
Xindi Kraid wrote: Minor snag though is EoM has no agents. Neither agents nor beltrats nor anything else. And this is, if I remember correctly, the biggest reason why we can't spin EoM ships in or hangars yet.
- by Klingon Admiral - at 2013.12.13 02:52:00
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10. Sticky:Dev blog: New Eden Open II - Rules, Signups, and Specifics - in EVE Information Portal [original thread]
So no love for the Nestor in NEO II?
- by Klingon Admiral - at 2013.12.12 19:23:00
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11. Incursions from other Pirate Factions and Other PVE Ideas - in Player Features and Ideas Discussion [original thread]
Nariya Kentaya wrote: my only problem is, why would the other pirate groups, who have their own established territories to **** and pillage, incur on regulated space? sansha havea reason,t hey are EVERYONE's enemy, they have no natural way to ...
- by Klingon Admiral - at 2013.12.11 10:15:00
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12. New SOE BS - eve down under announcement by cup fozzie - in EVE General Discussion [original thread]
Will the front section spin? It is suspiciously round for the usually angular-shaped SoE ships.
- by Klingon Admiral - at 2013.11.30 12:57:00
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13. How does Eve calculate damage caused when multiple dmg types are present? - in Ships and Modules [original thread]
Hello fellow internet spaceship people, sorry for the somewhat unwieldy title. But how exactly does Eve handle this problem? Which damagetype is calculated first? At first a short example of what I mean: Let's assume we have a target with 100 sh...
- by Klingon Admiral - at 2013.11.24 13:09:00
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14. Looting with the Mobile Tractor Unit on Singularity - in Missions & Complexes [original thread]
CMD Ishikawa wrote: This unit is already suffering from mission runners tears and complains, they are worried about this unit being better for tractor and looting than their Marauders, therefore the unit's speed was cuted in half, like he they ...
- by Klingon Admiral - at 2013.11.03 15:15:00
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15. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
RIP Paladin, one more nail in PvE-Armortanking's coffin
- by Klingon Admiral - at 2013.08.30 09:40:00
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16. Odyssey 1.1 resources - in Player Features and Ideas Discussion [original thread]
https://forums.eveonline.com/default.aspx?g=posts&t=267255&find=unread There you go
- by Klingon Admiral - at 2013.08.28 14:28:00
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17. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Bring actual orbital mechanics to EVE, because EVE is too easy
- by Klingon Admiral - at 2013.08.28 14:23:00
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18. Please look at racial ship balance for large-scale 0.0 PvP. - in Player Features and Ideas Discussion [original thread]
Do thou remember ye olde days where Tachy-Apocs ruled the endless skies?
- by Klingon Admiral - at 2013.08.24 16:50:00
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19. Clone Cost Reduction Skill - in Player Features and Ideas Discussion [original thread]
Quote: christ that's a lot of time and money for a skill.. but besides building on the previous reduction a skill closer to the jump clone one would be fine. Well, this skill is not targeted at younger players, but at older characters that ...
- by Klingon Admiral - at 2013.08.06 19:53:00
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20. Clone Cost Reduction Skill - in Player Features and Ideas Discussion [original thread]
Who doesn't know it? You are a 6 year old bittervet with 120 million SP, but from time to time you feel the need to derp around in 0.0 with a frig or a destroyer or something. Problem: After a certain amount of SP, your clone starts to cost more t...
- by Klingon Admiral - at 2013.08.06 13:10:00
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